Duncan Adamson wrote:
>
> Hi,
>
> I'm trying to create a mirror to add to a bathroom I'm creating.
>
> my texture is defined as
> #declare BathroomMirrorTexture = texture
> {
> pigment
> {
> White
> }
> finish
> {
> ambient 0.1
> brilliance 6
> diffuse 0.7
> metallic
> specular 0.80
> roughness 1/120
> reflection 0.8
> }
> }
>
> but it comes out very cloudy - what am I doing wrong?
Try reducing the diffuse value. For some good reflection finish settings
take a look at metals.inc etc.
--
Ken Tyler
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